High production / high decay is exactly the opposite - it helps a lot when you're at a low point (high production, decay is irrelevant). Low production / low decay (maze) is great when you're sitting on a big reserve (low decay) - but this is usually exactly the time when you don't care that much (I mean, you have a big reserve ), and it is pretty bad when you're running on fumes. But basically, I see Maze effect misaligned with what you probably want. OK, so it actually also produces some mana straight up, so the amounts above will be reduced somewhat. I just don't see any extra value in carrying large mana amounts for long periods of time - and nothing I can think of requires or even benefits from carrying that much mana. Not the worst problem to have But from that perspective, if you really want to free up some space you can simply reduce mana production that you already have. If you have that much as part of the regular chapter gameplay, you're clearly overproducing mana as nothing out there really requires to carry that much. In your example, in order to save 41K of mana from decay, you need to be sitting on 1.6mm mana or more if your Maze is L6. The closest that we've seen to that setup is 1.5mm of mana for the last research in chapter 15, but at that stage of the game this is not a huge number and can be handled without decay reduction.Īlso, the Abbey completely bypasses any of the decay mechanics if you hoard enough enchantments to handle these peak requirements.Ĭlick to expand.I still don't quite see the value. multiple days if not weeks worth of production). Sort of like when you're already expected to have massive generation capacity (so not easy to expand by a lot), and then you need to deliver a very high amount of mana relative to that (i.e. While it might be possible to think of mechanics where decay will be more important than generation, it would be rather artificial and we haven't seen that yet. While we may see higher mana requirements in the later chapters, these are better served with higher generation capacity, not better conservation. KPs are replenishable, but space is a pretty hard constraint.Īnd in the end game there is just not much need for mana - and even less so for lower decay. Maze just doesn't really give much in return, so it may indeed make sense to bite the bullet and get rid of it now. If you ditch event mana buildings you reduce your mana generation capacity as they would generally be higher efficiency. And by no return you mean invested KPs are wasted - which is true - but you can certainly rebuild it later if you so desire. Maze is not a good mana producer either.Ĭlick to expand.Given that teleport spells are not easy to acquire, and most good mana generators are fairly small, this sounds rather wasteful. event buildings) rather than trying to decrease decay in the massive footprint of the maze. It doesn't sound like that's your situation, and even if it was, the better option would be to ramp up mana generation (e.g. The only exception would be if your mana production is unusually low, and you need to wait a long time to accumulate required mana amounts (losing on decay). The same applies in the end game - lower decay allows you to sit on larger mana amounts, but it doesn't really matter as you can't use a lot of it anyway (except if new chapter needs large mana amounts upfront). But if you're moving through the chapters then your mana reserves would generally be low (so decay is not a big issue), and if you're stuck on something else and you're suddenly stockpiling mana it doesn't matter that your decay is higher, as you can't use your stash anyway. As it was already pointed above, it reduces mana decay. I wouldn't have built it in the first place. Click to expand.Yeah, it's too bad that you already invested KPs in there, so now you need to assess what are you going to replace it with, if you're to dismantle it.
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